Kirby 64: The Crystal Shards (2000, Nintendo 64 a sequel to Dream Land 3, it allows for any two Copy Abilities to be mixed together).Kirby's Dream Land 3 (1997, Super NES the direct sequel to Dream Land 2, playing very similarly while adding more animal friends).Kirby Super Star Ultra (2008, Nintendo DS a remake with more games and a souped-up Boss Rush).Kirby Super Star (1996, Super NES eight games, plus a Boss Rush, for the price of one).Kirby's Dream Land 2 (1995, Game Boy a sequel to Dream Land that introduced Kirby's animal friends).3D Classics: Kirby's Adventure (2011, Nintendo 3DS, a 3D re-release which is, in practice, a faithful remake).Kirby: Nightmare in Dream Land (2002, Game Boy Advance, a remake with added features such as 4-player co-op).Kirby's Adventure (1993, NES introduced series staples such as Power Copying and Meta Knight).Kirby's Dream Land (1992, Game Boy the original game, designed to appeal to both beginning and experienced players).The main series is demarcated by the words Hoshi no Kirby appearing in these games' Japanese titles. Most of the Kirby games are platformers, but the series has occasionally dipped into other genres as well, as highlighted below: series (also created by Sakurai), and as of Brawl, he is joined by recurring side characters King Dedede (the hammer-wielding, self-proclaimed king of Dream Land who debuted in the very first game as a villainous character, but later became more of an anti-hero) and Meta Knight (an honorable masked swordsman who first appeared in the second game, and has acted as both friend and foe). Kirby has also been featured as a regular character in the Super Smash Bros. Kirby even has his own books, starring in a series of self-titled light novels (mostly Japan-only) and a series of picture books called It's Kirby Time (also Japan-only, but with web-exclusive official localizations). There are also many, many manga adaptations of the games, most of which are yonkoma that have not been released outside of Japan. The dub, retitled Kirby: Right Back at Ya!, was still successful, managing to stay on the air for all 100 episodes. It was licensed by 4Kids Entertainment, so naturally a lot of the darker elements from the Japanese version were Bowdlerised out. It helped that the lawyer who defended Nintendo in an important lawsuit from Universal involving Donkey Kong was named John Kirby.īesides games, Kirby starred in his own anime series, Hoshi no Kirby (the franchise's Japanese name, meaning "Kirby of the Stars") Sakurai retained a lot of creative input on the show. He was initially known as Popopo, the star of Twinkle Popo, but this was wisely rechristened from a list of name candidates. However, Sakurai grew attached to the Waddling Head, and decided to stray from the plan and keep him as the protagonist. In development, Kirby's design was originally intended to be a mere placeholder for the Player Character. note This mode is unlocked with a button combination on the title screen (available from the start, but the button combination isn't displayed in-game until beating the game normally). The Kirby games are typically designed to be easy for young (or beginner) gamers to complete, but to also provide some extra challenges for experienced players, with one of the earlier challenges being the Extra Game in the first game, Kirby's Dream Land, which adds more enemies to the stages and replaces some of the ones from the normal one with tougher ones. Throughout most of his adventures, he journeys across Dream Land, a fictional country on the distant Planet Popstar, to protect it from alien invaders and other threats to his home. He takes the old maxim "you are what you eat" quite literally. He can suck enemies into his mouth then swallow them, spit them out with incredible force, or - starting with the second game, Kirby's Adventure - absorb their powers after devouring them. The games star the titular Kirby, who is a young, pink, blobby, alien. Kirby is a multimedia franchise co-owned by Nintendo and HAL Laboratory and originally created by Masahiro Sakurai.
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