![]() The game uses toolbars with icons for all building and management features. Here you can test out gameplay, controls and navigation to prepare yourself for the tasks ahead. The three main options available to you are pre-set scenarios, explore and modify the default cities already provided or build your own cities from the ground up.Īs you begin you can select to play the Mayor's Boot Camp practice session. The game supplies you with the tools to design build and manage your cities (as well as the people in them) - what you choose to do with those tools is up to you. Unlike many games, SimCity 2000 doesn't have one specific goal or 'winning' scenario (unless in the scenario mode). You will have to clear the land, build roads, railroads, power plants and necessary infrastructure, zone the building areas, levy taxes, control crime, juggle budgets, deal with natural disasters and much more. As Mayor, you will build and manage cities of your own creation or use the pre-set scenarios to challenge your planning and management skills. The game was later translated to the Macintosh and then after many changes and improvements to the PlayStation in 1997.Īll of the popular features found on the PC version of SimCity 2000, such as the water pipe grid and improved graphics, are all here, plus extras only found on the PlayStation - including a first-person 3D walk-through of your city once it's complete. SimCity 2000 first appeared for the PC in January 1994 under the Maxis label, shortly before the company was purchased by Electronic Arts. The ground-breaking 'city simulation' game, SimCity, has long been the standing claim to fame of game developer and publisher Maxis, Inc.Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay. Querying a library and selecting 'Ruminate' displays an essay written by Neil Gaiman. Certain tiles also display additional information power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the amount of traffic on that tile. Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. The budget controls are very important in running the city effectively.Īnother new addition in SimCity 2000 is the query tool. Enacting city ordinances and connecting to neighboring cities became possible. The budget and finance controls are also much more elaborate-tax rates can be set individually for residential, commercial and industrial zones. Players can build highways to neighboring cities to increase trade and the population. Most types of power plants have a limited life span and must be rebuilt periodically. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. SimCity 2000 was a major extension of the concept the view was now dimetric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other 'Sim' titles, finally motivated the development of a sequel. In 1995, SimCity 2000 won 'Best Military or Strategy Computer Game' Origins Award. It was later released on the Amiga, DOS & Microsoft Windows, followed by a release for OS/2. SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System. ![]() SimCity 2000 (SC2K) is a city-building simulation video game and the second installment in the SimCity series.
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